Sunday, November 25, 2012

v.02 - Birthsigns, Abilities, and Dodging (Oh my!)

http://www.mediafire.com/?qg2vr2uiegidxd1 - New version

Hello to anybody and everybody who may be reading this.

Not many changes with this one, but I feel it's enough to make a new version out of. I don't know if I'm updating too much with too little, so if anybody cares to let me know if I am, I'll thank you.

In this version, you can now select a Birthsign. Half of them don't do anything! The ones that do are the ones that increase your attributes, and the Lord, the Lover, the Serpent, the Ritual and the Thief all give you the abilities they say they do. There's no cool-down on them yet, though, so feel free to spam them relentlessly and break the game!

Since I have those abilities in the game, I should be able to get spells in... Speaking of magic:

I should have stated this in my first post, but the only attributes that do anything right now are Strength, which increases your attack damage, Endurance, which increases your HP, and Agility, which previously increased your "defense" but now increases your dodge chance. Luck also increases the amount of items that can be generated in any room. So if you want to be useful don't take increases in Intelligence or anything like that.

Speaking of dodging... Man I love segways:

You and your opponents now have a chance to dodge! For the bandits it's a base of 25, and for you it's your agility / 2, + 10 if you have the Thief's power activated.

The game is still incredibly unbalanced and you still have no enemies besides bandits, though. Not much different than a regular Elder Scrolls game, I guess.

Plans for next version: Get rudimentary spell-casting in, give abilities cool-down timers so they can't be spammed.

Current Long-Term Plans:

Add more enemies to the dungeon.

Balance the game.

Add features to the dungeon.

Saturday, November 24, 2012

Heart of Nirn v0.01 - Early Alpha

Hello, and welcome to my blog. I don't expect anybody to be reading these, but I'm hoping maybe somebody will.

I am developing a roguelike, that ignores all concepts of "copyright". But I guess this is "Fair Use" since I don't intend to make profit, or anything. So maybe it's okay.

The title is "Heart of Nirn", and it is developed in Python 2.7.0, (Which you need to have if you want to play it) and it is a roguelike based off of the Elder Scrolls universe and lore, which I have an undying love for.

I currently have an extremely basic version done:

http://www.mediafire.com/?d2g0gyy93j58875

All it has is basic mechanics, and the ability to select a race which affects your attributes, only three of which actually do anything at the moment. You can find items, level up, and kill bandits for levels on end but besides that there's not much to do.

My next plans are to add skills into the game, skill training, and have training those level you up instead of gaining XP. I might add in miss/dodge chance while I'm at it.

Have fun with it, I guess.